Trading is now an official Death Order: Simon Says feature at the objective level. Roblox’s badge catalog shows Done Deal, created October 3, 2026, with the condition complete your first trade. That confirms completed trades exist; it does not publish the trade-menu route, eligible items, values, fees, cooldowns, level requirements, or reversal policy.
Use the live trade interface as the contract. Start with a small exchange you fully understand, compare both sides after every change, and confirm only when the final review matches your intent.
Find the live trade entry
Use only a trade button, player menu, inventory surface, or prompt exposed by the official experience. Interface placement may change, so this guide does not invent a fixed button path. If the game does not present trading in your current state, do not substitute an external site or a private-message deal.
Before sending a request, move to a calm match state where the command display remains visible. A trade panel can block Simon Says instructions. If trading is available only outside active survival, follow that live restriction.
Confirm the recipient’s exact Roblox display and username context. Similar display names are not enough for a valuable exchange.
Check what can actually be traded
Open your inventory through the current game UI and look for items the trade panel itself accepts. Cosmetics, Cash, Game Pass benefits, badges, and account entitlements are different categories; do not assume one can be exchanged because another can.
The official Done Deal description leaves eligible objects unspecified. Therefore, any list of tradable rarities, values, or locked categories must be verified in the current build. If an item never appears in the offer selector, do not promise it through another channel.
Do not trade a Robux pass by handing over an unrelated item in exchange for a future promise. Platform purchases and in-game item trades need separate, verifiable delivery.
Build a clear first trade
For the Done Deal objective, choose an item whose name and ownership you can confirm and a partner who agrees on the exchange before opening the final review. Avoid combining multiple rare-looking items on the first attempt.
Use this sequence:
- Verify the other account.
- Add only the intended item or amount.
- Read the other side’s offer by name and quantity.
- Re-check both sides after any change.
- Read the final confirmation state.
- Confirm once, then wait for completion.
- Check both inventory and badge result.
If the interface resets, removes an item, or changes the other side, stop and rebuild the offer rather than clicking through.
Read the final review
If the game uses a timer or two-stage confirmation, let it complete. A countdown is time to review, not pressure to accept.
Avoid common trade scams
Do not accept “trust trade,” “give first,” “I will return it,” or off-platform payment promises. A trade should be judged only by what the official final review transfers now. Do not share a password, session cookie, recovery code, or screen-control access to prove ownership.
Treat value lists as opinions unless the live game supplies an official value. Visual rarity, pack price, and player demand are different measurements. A high Robux purchase price does not guarantee the same trade value.
If another player rushes you, changes the offer repeatedly, or asks you to leave the official interface, cancel. Missing a trade is safer than losing an item you did not intend to give.
Verify Done Deal
The official badge requires a completed first trade, not merely opening a panel, sending a request, or placing an item in an offer. Wait for the game’s completion message and confirm that the inventory changed as expected.
Then check the Done Deal notification or Roblox badge ownership. If the badge does not appear, consider whether the exchange actually completed, whether it was canceled, whether you already own the badge, or whether notification is delayed.
Do not repeat a valuable trade just to force the badge. Use another small, understood exchange only after confirming the first result.
Handle a failed or disputed trade
Capture the exact live result, item names, account, and any Roblox transaction or game notification. Do not rely on a chat summary that can omit the final offer. Use official Roblox or experience support paths where available.
No reversal, escrow, fee, or cooldown policy is asserted here because the badge data does not publish one. If the UI states that a trade is final, treat that warning seriously before confirming.
Never retaliate through account access, harassment, or an exploit. Secure the account, preserve evidence, and report through official tools.
Trading confidence index
- Official: Done Deal exists and requires completing a first trade.
- Live-interface verified: the two accounts and items visible in your current final review.
- Needs in-game testing: eligible item types, requirements, limits, fees, cooldowns, value rules, and reversal behavior.
- Do not trust: off-platform delivery, password requests, future-return promises, or an offer that changed after your review.
Frequently asked questions
How do I get Done Deal?
Complete your first trade and let the game register it. Opening or canceling an offer is not the stated condition.
What items are tradable?
Use the current trade selector. The official badge description does not publish a complete eligible-item list.
Is there a trading fee or level requirement?
No stable fee or requirement is confirmed here. Read the live trade UI and treat any newly displayed rule as version-specific.
Sources checked
- Official Roblox badge catalog — Done Deal name, creation date, and first-trade condition.
- Official Death Order experience — canonical place for live trade verification.
- Roblox trading-scam guidance — platform safety practices.