Badges

Death Order: Simon Says Secret Door Guide

Find the Death Order: Simon Says secret door methodically, identify the real lock interaction, and earn Uninvited without invented coordinates.

The secret-door objective is tied to the enabled official Uninvited badge. Its description confirms the required action: pick the lock on the secret door. It does not publish the door’s permanent coordinates, the item or input used, the route, a cost, or any prerequisite.

Use a careful search-and-confirm routine. A wall seam or decorative door is only a candidate until the live game identifies a lock interaction.

Know what is confirmed

Two pieces are official and stable as of the check date: the badge is named Uninvited, and the player must pick the lock on the secret door. Everything else should be demonstrated by the current server before it is treated as a rule.

That distinction protects you from outdated guides. A developer can move an entrance, change an interaction prompt, alter access timing, or replace a required tool without changing the badge’s broad goal.

Do not spend cash, trade an item, or complete an unrelated badge because someone claims it is required unless the live interface shows that dependency.

Search the prison by zones

Choose a starting landmark you can recognize, then scan one zone completely before moving on. Follow the perimeter at a safe walking pace and look for doors, lock hardware, handles, interaction outlines, unusual seams, or prompts. Check both sides of stairs and large objects because the camera can hide a narrow entrance.

Use a simple route record: floor, room or corridor, wall side, and result. “Lower level, stair wall, no prompt” is useful; wandering until something looks secret is not. A systematic search prevents you from repeating the same visible areas.

Keep the main command area readable. The Uninvited attempt belongs inside a survival game, so pause the search whenever a live command or Event demands attention.

Distinguish a real interaction

A valid candidate should produce information from the game: a named prompt, lock icon, interaction bind, tool requirement, or direct feedback. Appearance alone is insufficient. Decorative bars and doors can resemble usable geometry.

Approach from more than one angle before discarding a candidate. Some prompts have a short range or can be blocked by the camera. Stop moving, center the lock area, and wait briefly for the UI. Do not spam every button; that makes it harder to tell which input caused a response.

If the prompt names a missing requirement, record the exact wording and follow only links or tasks the game exposes. This page intentionally leaves unsupported prerequisite fields blank.

Attempt the lock safely

When the live secret-door prompt is visible, confirm that no urgent command is active. Press the displayed interaction once and follow the current lock-picking interface. The exact minigame, button sequence, duration, and failure penalty are not established by the official badge description.

Keep the lock interface and any timing indicator in view. If the game provides feedback after an input, let it resolve before pressing again. If control is returned without success, review the on-screen message rather than assuming the door is bugged.

Do not use clipping, exploit tools, or an unintended camera path. The official condition is picking the lock, not entering the space by any means.

Search decision card

What you see
Next check
Confidence
Door with no prompt
Change angle and range once, then continue the zone.
Unconfirmed decoration.
Lock interaction
Read its exact live requirement before acting.
Strong candidate.
Missing-item message
Record the wording and find the game-supported source.
Requirement confirmed for this build.
Door opens, no badge
Check completion, ownership, and notification delay.
Result not yet verified.

Verify Uninvited

Allow the lock interaction to finish and wait for the door or result state. Then check for the badge notification or your ownership record. The badge is the evidence that the game accepted the action, not merely that the door animation moved.

If it does not register, first check whether you already own Uninvited. Then confirm that the interaction was on the secret door, that lock-picking completed, and that the server did not interrupt it with a command transition.

Rejoining can help only after those checks. Repeatedly leaving servers without understanding the failure loses useful evidence.

Protect the survival run

Secret hunting pulls the camera toward walls and away from the command display. Attempt it during a low-pressure state and keep an exit route visible. If an Event begins, abandon the interaction and handle the Event.

Separate Uninvited from an Untouchable or first-win goal when possible. Exploring an unknown corner and learning a new lock interface add risks that do not improve survival.

If a group is blocking the candidate door, wait rather than forcing the camera into the wall. A quieter attempt gives clearer prompt feedback.

Common mistakes

  • Treating a screenshot coordinate as permanent.
  • Assuming every unusual door is interactive.
  • Spamming inputs before the prompt appears.
  • Inventing a key, cost, level, or badge prerequisite.
  • Entering by a glitch instead of completing lock-picking.
  • Ignoring a live command while the camera faces the wall.
  • Leaving before the game records the result.

Frequently asked questions

Where is the secret door?

No fixed coordinate is confirmed by the official badge record. Search the live prison by zones and look for an actual lock interaction.

Do I need a key or lockpick item?

The official description does not specify an item. Follow the requirement shown by the current prompt and do not buy or trade based on an unsupported claim.

How do I earn Uninvited?

Pick the lock on the secret door and let the interaction register. That is the complete official badge condition.

Sources checked

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