Death Order: Simon Says is a prison survival game built around one exact decision: obey only when the order begins with Simon Says. The official experience description says a wrong response kills you and the goal is to outlast everyone else. The four guides on this hub turn that simple rule into a repeatable first-session route, a late-round win routine, a control setup, and a complete match walkthrough.
Start with the prefix, not the action. Read the whole prompt, decide whether the opening words authorize it, complete only the named task, and stop as soon as it is done. Other players can be wrong together, so crowd movement is never proof that an order is valid.
Choose the guide for your current problem
First session
Beginner Guide
Learn the prompt check, identify the prison's important routes, enter prepared Events calmly, and avoid the mistakes that remove new players early.
Start hereSurvival decisions
How to Win
Reduce route delay, ignore crowd bait, protect clean inputs, and adjust when a normal command becomes a race, fight, or prepared Event.
For consistent finalistsInput setup
Controls
Use Settings to rebuild the Mobile HUD, PC keybinds, or controller binds, then test movement without risking an active round.
Officially rebindableFull match flow
Walkthrough
Follow the session from joining and route learning through commands, Events, shrinking player counts, and the final winner declaration.
Current public flowThe decision loop that keeps you alive
Every prompt should pass through the same four-step check. First, read from the beginning instead of reacting to the final verb. Second, verify the full SIMON SAYS prefix. Third, identify the smallest action or destination that satisfies the order. Fourth, stop adding inputs once the action is complete.
This sequence prevents two common eliminations. The first is acting on a familiar instruction that omitted the prefix. The second is completing a valid order, then continuing to move while the next prompt appears. Fast reactions help only after the instruction is understood.
Valid order
The prompt starts with SIMON SAYS. Perform the exact named action or reach the exact named location, then reset for the next prompt.
Trap order
The same action appears without the prefix. Hold your position and do not copy players who moved before reading.
Prepared Event
A preparation notice changes the task. Read the Event cue, identify whether everyone or selected players must act, and follow its visible objective.
Learn the prison as a route network
Location commands become much easier when you recognize connections rather than memorizing one long tour. During safe moments, find a route to the cafeteria, a stairway to an upper level, the basement entrance, nearby cells and beds, tables, chairs, and any marked line or circle used by prompts.
Stand where the next path is visible without crowding a doorway. When a location order arrives, choose the nearest clear route rather than following the largest group. Several players can create a bottleneck at the same staircase or target. A slightly longer open route can be faster than pushing through a blocked entrance.
Do not hunt for secrets or NPCs while an active order is running. Badge routes remain available for another safe phase; a current prompt can end the run immediately. The NPC Locations guide separates exploration tasks from survival priorities.
Recognize when the round changes mode
Normal commands ask for a direct movement, pose, or location. Prepared Events temporarily introduce a different objective such as an Obby or Duel. The safest transition is to read the preparation message without acting early, wait for the actionable cue, and check whether the task applies to everyone or only selected players.
The Events hub covers the currently documented Obby, Chamber, Split Second, and Duel targets. These pages distinguish official badge facts from strategies that come from public walkthroughs. Exact timers, layouts, weapons, and failure penalties can change, so the live prompt always wins a disagreement with a guide.
Set up controls before a serious run
The official description explicitly points to Settings → Mobile HUD Editor, PC Keybinds, Controller Binds and says the controls can be rebound or rebuilt. Use that menu before the round starts. Put movement, jump, crouch, interact, sprint, and any camera or combat action where you can reach them without looking away from the prompt.
Test one input at a time in a safe area. Confirm that pressing the button performs only the intended action and that releasing it stops movement. On mobile, leave the command area unobstructed; on PC, remove duplicate bindings that cause accidental movement; on controller, check stick drift and dead zones where the current menu exposes them. The Controls guide provides a platform-specific setup routine without pretending that one default button map fits every device.
Build a safer first-session plan
Begin by completing ordinary commands cleanly. Learn one route to each common destination and watch how a prepared Event is announced. Do not spend the first match chasing every badge, code, NPC, or cosmetic. A run teaches more when you can explain why each elimination happened.
After the round, sort the mistake into one of four causes: prefix misread, route delay, control error, or Event misunderstanding. Fix only that cause before queuing again. Changing every bind and strategy at once makes it impossible to know which adjustment helped.
When the group becomes small, reduce unnecessary movement. Keep the prompt visible, avoid standing inside another player’s route, and choose clear targets rather than fashionable shortcuts. The official Finalist badge confirms the final-three milestone, while First Win confirms the match victory. Both reward the same foundation: stay alive long enough for the game to declare the result.
What not to assume
Public sources do not establish one permanent match schedule, exact lives count for every version, fixed Event order, universal default key map, or guaranteed safe spot. Community videos show recorded sessions, not promises that every server follows the same sequence. Use them to understand the visual flow, then follow the live interface.
Do not assume paid access creates a survival advantage. The core rule is reading and execution. Check the Economy hub before buying anything, and use Codes for the current official RELEASE promotion without counting older community reports as guaranteed Cash.
Frequently asked questions
How do I play Death Order: Simon Says?
Read every order from the beginning. Act only when it starts with “Simon Says,” complete the named action, and stop. Prepared Events add a temporary task, but the visible instructions remain the authority.
What should I learn first?
Learn the prefix check and one route each to the cafeteria, basement, upper level, and nearby cell or bed. Those skills solve more early eliminations than chasing an advanced badge.
Can I change the controls?
Yes. The official experience description advertises editable Mobile HUD, PC keybinds, and controller binds in Settings. The exact menu presentation can change.
Is there one fixed walkthrough?
No public first-party source promises a fixed Event order. The walkthrough explains the phases and decisions that remain useful when the sequence changes.
What should I read after this hub?
Use the Beginner Guide for a first run, How to Win for consistency, Controls for input problems, and the Walkthrough for the full flow.
Sources checked
- Official Roblox experience — core rule, objective, and rebindable control menus.
- How to Play and Win — current community route and command examples.
- How to Win — current community positioning and late-round habits.
Recommended guides
Choose the guide that matches what you want to do next.
Death Order: Simon Says Beginner Guide
Survive your first Death Order: Simon Says match by reading the full prefix, learning prison routes, setting controls, and handling Events.
GuidesDeath Order: Simon Says Controls
Set Death Order: Simon Says controls for mobile, PC, or controller, then test movement, camera, interaction, and Event inputs safely.
GuidesDeath Order: Simon Says Walkthrough
Follow a Death Order: Simon Says match from joining and route learning through commands, prepared Events, day milestones, and the winner result.
All Guides guides
4 focused guides with steps, checks, and current caveats.
Death Order: Simon Says Beginner Guide
Survive your first Death Order: Simon Says match by reading the full prefix, learning prison routes, setting controls, and handling Events.
Oct 7, 2026Death Order: Simon Says Controls
Set Death Order: Simon Says controls for mobile, PC, or controller, then test movement, camera, interaction, and Event inputs safely.
Oct 7, 2026Death Order: Simon Says Walkthrough
Follow a Death Order: Simon Says match from joining and route learning through commands, prepared Events, day milestones, and the winner result.
Oct 7, 2026How to Win Death Order: Simon Says
Win Death Order: Simon Says with cleaner prefix checks, shorter prison routes, safer Event choices, crowd control, and a repeatable late-round routine.