A Death Order: Simon Says match moves between ordinary prison commands, location races, prepared Events, day survival milestones, and a shrinking field of inmates. Public gameplay shows different Event sequences, so this walkthrough follows the stable decisions rather than promising that Day 2 always contains one named challenge.
The official objective is to act only when Simon says “Simon Says,” avoid a wrong response, and outlast everyone. The official badge catalog confirms Day One through Day 4, Lifer for reaching day 5, Finalist for the last three, and First Win for the final victory.
Before joining the active match
Confirm you are in official Place 18666738837. Open Settings and test the current Mobile HUD, PC keybinds, or controller binds. Keep the prompt visible and make sure movement stops when you release it. If you want the official promotion, try RELEASE from the Cash panel during a safe moment rather than while a command is active.
Use lobby or waiting time to understand the nearest route into the round. Do not assume an old queue location or player-count rule is permanent. Follow the current on-screen entry prompt.
Opening phase: learn the command rhythm
For each line, read from the beginning. If it starts with SIMON SAYS, complete the named action. If it does not, do not copy the action. Stop after success so the next line begins from a neutral input state.
Early location commands are your map lesson. Identify a cell and bed, the cafeteria, an upper stairway, the basement, tables, chairs, and marked floor targets. Choose the nearest clear route instead of the largest crowd. The Day One badge confirms survival through the first day but does not lock every server to one sequence.
Middle phase: commands become routes
As the match continues, familiar actions can return as missing-prefix traps or last-arrival variations. Treat every line as new. A valid command followed by the same words without “Simon Says” requires the opposite decision.
Keep alternate routes in mind. Crowds can block doors, stairs, beds, or chairs. Face a clear direction before the next prompt and avoid standing inside another player’s path. Preserve the camera angle that shows both the text and the destination.
Day 2, Day 3, and Day 4 have official survival badges, but the records do not publish fixed rooms or Events for those days. Think of each day as a checkpoint: carry forward the prefix routine and adapt to the live order.
Prepared Events: pause and identify the new objective
When Simon prepares an Event, read the Event name and wait for the actionable cue. Obby asks you to complete a course. Chamber requires survival. Split Second compares your clock stop with the inmate across the table. Duel selects players for an armed fight. Other public walkthroughs show additional events, but only the four audited focused pages are linked from this site’s Events section.
Ask three questions: does this apply to everyone, what visible condition completes it, and what immediately causes failure? Then choose a low-risk action. Do not reuse a fixed route, timer, or safe corner if the arena differs from the recording you watched.
Late phase: preserve the run
When fewer inmates remain, stop taking optional risks. Do not leave an order to hunt an NPC, secret, trade, or cosmetic. Choose clear targets, avoid crowded shortcuts, and wait for the result before assuming the command is complete.
The Finalist badge unlock condition is reaching the final three alive. That is a useful milestone, not a change in rules. Continue reading from the beginning. A repeated trap is especially dangerous after players become confident.
If the round assigns combat, confirm whether you are selected and what weapon or arena the live prompt supplies. If you are not selected, stay out of the fight. First Blood is a separate elimination badge; a win attempt does not require chasing it.
Winner phase and post-match choices
The First Win condition is winning a match. Let the game declare the outcome and complete its transition. Public badge text for The Free Man says winners can return and sit at the old man’s corner, making that conversation a logical goal after the victory rather than during the run.
Review the result before spending or queueing again. Note the day reached, command that caused the final mistake, Event that needs practice, and whether a control or route contributed. One specific correction is more useful than changing the entire strategy.
Full-match decision index
Watch one recorded full run
The video below is a community walkthrough checked in October 2026. Use it to recognize the prison flow and day transitions, not as an official promise of the current Event order, timer, or reward.
Watch for how the player recenters on the prompt between movements. Pause before copying a route and compare the live arena in your server.
If your run differs from the video
Follow the live prompt. Roblox experiences can update while older videos remain searchable. A different Event, number of players, route, weapon, timer, or life rule does not make the current server wrong. It means the recording is historical evidence for the broad flow.
Use Updates for first-party change signals and the relevant Event page for a current conservative strategy. Report a changed fact with the server date and exact on-screen wording instead of generalizing from one outcome.
Frequently asked questions
How many days are in a match?
Official badges confirm Day One through Day 4 and Lifer for reaching day 5. Public footage may show later structure, but the complete current sequence should be read from the live match.
Is the Event order fixed?
No first-party source checked here publishes a permanent Event order. Use the stable decision flow and respond to the current preparation notice.
What happens after I win?
Wait for the official result. The Free Man badge text says winners can return and sit at his corner for a conversation, giving you one verified post-win objective.
Sources checked
- Official Roblox experience — rule and win objective.
- Official badges — days, Finalist, First Win, and Free Man conditions.
- Full community walkthrough — visual sequence reference, not first-party mechanics documentation.